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    Wednesday, July 1, 2020

    Dishonored Lady Boyles Last Party is a lot of people's favorite level. I really enjoy it too but my favorite part of this level is the view of the clocktower. Dunwall on a moonlit night is what really made me fall in love with the game.

    Dishonored Lady Boyles Last Party is a lot of people's favorite level. I really enjoy it too but my favorite part of this level is the view of the clocktower. Dunwall on a moonlit night is what really made me fall in love with the game.


    Lady Boyles Last Party is a lot of people's favorite level. I really enjoy it too but my favorite part of this level is the view of the clocktower. Dunwall on a moonlit night is what really made me fall in love with the game.

    Posted: 01 Jul 2020 01:24 AM PDT

    Proud father

    Posted: 01 Jul 2020 03:44 AM PDT

    Wow just wow

    Posted: 01 Jul 2020 02:18 PM PDT

    I just finished the first dishonored ,and i was surprised to see such a good stealth game like this. I went the low chaos route and I loved everything about it. Evrey interaction with the outsider was good. But i have a question i loved daud I hope there's a comic about him or something I want to know the character more like what did he do after he killed the empress.

    submitted by /u/hosam0680
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    I drew a self portrait in the style of the sketches in D2

    Posted: 01 Jul 2020 03:34 PM PDT

    Got my first tattoo today!

    Posted: 01 Jul 2020 05:39 AM PDT

    Anyone else see the parallels between Dishonored and Prey's powers?

    Posted: 01 Jul 2020 03:06 PM PDT

    I'm talking about the Void and the Typhon. The Void and the Typhon are unfeeling, devoid of life and emotion. They aren't benevolent nor malevolent. The Outsider is calm, uninterested, and resides in the Void, the one man who has the power of a god. Meanwhile the Apex, the huge Lovecraftian monster is like the king of all Typhon. You can draw parallels between things like Phantoms and Blink, or Telepaths and Mesmerize. The themes of powers, of unfeeling entities, a world that isn't as bright as it seems and the decisions you make with your powers are quite interesting. I just find it interesting that you can draw so many parallels between Prey and Dishonored, let me know what you think.

    submitted by /u/Dantegram
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    The stories of the games aren't up to the same standard as everything else in the games

    Posted: 01 Jul 2020 08:40 AM PDT

    I just got done playing all the Dishonored games back-to-back over the last couple of weeks. I've had them in my Steam library for years , having bought them all during different Summer Sales, but only just now got around to playing them for the first time. And I was left with one major impression:

    The narrative design in these games is not good.

    Now, let me qualify that by saying, in the annals of video game writing, the Dishonored games are better than average. There's really only a handful of video games that have genuinely great stories. The thing about the Dishonored games that caused the lackluster writing to bug me more than it would in another game was that everything else is so great. The aesthetics, the level design (holy shit, the level design!), the mechanics, the atmosphere...all of it is just the best that video games have to offer. Even the worldbuilding was great. It left me wondering "How could they do such a good job with the worldbuilding, and then mess up actually telling a story in that world?"

    Now, this isn't as big a problem in the first game, where the story is relatively straightforward. But in Dishonored 2 the narrative feels like this arbitrary thread that goes wherever it needs to go in order to stitch together the missions, without a great deal of thought going into making sense of the story overall. And the Outsider can always be brought in to Deus Ex Machina anything that can't be otherwise explained.

    There's this alliance of villains that doesn't make any sense. Why are these people working together? Why has a Duke thrown in his lot with a witch and an inventor? Why is the inventor hanging out with witches? Why is a silver mining mogul part of their group when he's clearly not at all interested in their machinations? The game papers over these questions with only the thinnest of excuses.

    It sends you into Jindosh's (incredible) clockwork mansion before you've even had a chance to see Jindosh's creations at work. If you'd had to deal with the clockwork soldiers prior to this mission, then there would have been some build-up. The clockwork mansion would have been even more impressive as an extrapolation of what you'd seen.

    You're sent to the conservatory to deal with the witches and their Oraculum when you have only the vaguest notion of who the Sister of the Oracular Order are, and no reason to care that the witches have invented a device to invade their minds.

    You go to the ruined mansion, only to have the Outsider just turn up and *give* you the timepiece, because the game had no other way to introduce this (awesome) mechanic.

    I found myself mentally rewriting the game as I played. Rather than the Crown Killer being some unknown Jekyll and Hyde nonsense, make her Billie Lurk. She's returned to working for the witches, and she now bears the Outsider's mark, just as she always wanted.

    Make Breanna Ashworth the Duke's lover. That's why he's gotten himself involved with witches.

    The Duke has introduced Ashworth to Jindosh, and together they've combined science and magic to create a powerful device that can pierce the timeless void, allowing them to reach into the past and rescue Delilah from Daud, pulling her into the present.

    Have Billie Lurk realise the error of her ways when Delilah ruins the empire. She cuts off her hand to rid herself of the Outsider's mark, steals the timepiece from Breanna and Jindosh, and travels into the past where she adopts the name Meagan Foster and helps Emily/Corvo escape (stick a newspaper from the other timeline in her room, so the player can read about how they were captured while trying to escape and executed in the world where Meagan wasn't there to help them).

    Billie then has actual motivation to want to kill the Outsider, seeing him as a meddler who brought Delilah to power. I've read the "Outsider as Pharmakos" explanation, and it works, but the games fail to convey this idea effectively. Death of the Outsider would have been a great place to explore this idea in detail, especially if Billie had an actual beef with the god. She could have learned that the Outsider had hoped that Delilah would use his power to gain justice and to do right by the Empire, and come to understand his motivations. Then the final choice would have felt like a real, moral choice rather than a mechanical mercy/no mercy one.

    You could even bring back the timepiece as the source of Billie's powers (rather than having the Outsider turn up again and just *give* her a new arm and eye for no apparent reason). Expand its use to allow Billie to stop time, or speed herself up (to Blink), or look through its crystals to see bonecharms, etc. And have it be the means by which Billie can get to the Outsider. Perhaps even have her move progressively further back in time to explore the history of the world, rather than four Karnaca-based missions that didn't really do much to flesh out the story.

    Again, the failings of the games' stories wouldn't bother me nearly so much if they were all-round mediocre. But because their so good in almost every other way, I was left struggling to understand why Arkane hadn't put in that extra bit of effort to bring the story up to the same standard.

    submitted by /u/ashaquick
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    Maybe an unpopular opinion. What do you guys think about Dishonored books and comics and the way the game lore is handled?

    Posted: 01 Jul 2020 07:20 AM PDT

    I feel Dishonored and for example Assassins Creed have the same problem with a story and then really major things happening in relatively unknown books/comics. What they then write is then "canon" ideas and outcomes from the game.

    In my opinion Assassins Creed is crazy in this regards where many of the games seems to have no significance to the story and major characters are finished off in an obscure comic.

    Dishonored is not that bad but has the same way of really major things happening (SPOILER killing off the Oracular order and the Abbey in one book for example) in pretty unknown books and comics which a lot of people will miss. What do you think about this?

    submitted by /u/Wynnedown
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    Which is better

    Posted: 01 Jul 2020 03:59 PM PDT

    PC port runs amazing for me

    Posted: 01 Jul 2020 01:55 AM PDT

    I stayed away from this game for years because of its optimisation, but something must've happened because I'm running it at ultra 1080p at 144fps constant. Using a rtx 2070 and ryzen 5 3600. Did they do something?

    submitted by /u/Trizzie_Mitch
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    What are in your opinion the canon choices of Corvo and Daud?

    Posted: 01 Jul 2020 11:30 AM PDT

    As Corvo, for me seems right to go for the no-kill way, excepting the 'objetives' of every mission. As Royal Protector you are part of the security of Dunwall, you work hand-by-hand with them and you will again, it doesn't seems right to kill all those soldiers, right?

    As for the objetives, Champbell, the Lord regent... for me seems obvious to kill them. I just don't see Corvo as a methodical guy looking for alternative ways to ruin their lives without killing them. Also they ruined your life and killed the Empress (who I suspect is in mutual love with Corvo).

    He would kill the assassins, Daud and the guy who intended to be Lord Regent after betraying him.

    Forgot to mention: Corvo is always depicted as an assassin, in both trailers and ingame cinematics.

    With Daud I feel the opposite. Yes he's an assassin but he's been regretting his actions for 6 months before the first DLC, he also says that he wants to leave that life behind, and by his dialogues he seems to be really regretful about his past. I don't see Daud killing anyone. Perhaps the Overseers and for sure the Witches.

    submitted by /u/syrsaes
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    I have a theory. No one is human.

    Posted: 01 Jul 2020 11:16 AM PDT

    I've played through dishonored and I haven't gotten to the end of Dishonored 2, but so far I don't seem to recall human beings being specifically said. In other games, characters don't need to be stated as human because the setting is world war 2 for instance and everything is just obviously human made etc. Dishonored on the other hand, while having death as something of a main theme and even plot point seems to shy away from (or completely disclude?) mentions of birth. Magic exists. Possession is possible. Among conspiracies, betrayals, lies, and mysteries I like the idea that they COULD all be ghosts or, phantoms, or... albeit a much further stretch, aliens.

    submitted by /u/Burnt-Manatee
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    Flooded district ghost and clean hands problem

    Posted: 30 Jun 2020 07:00 PM PDT

    I don't know what to do at the granny rags fight. Do I ignore her completely and leave or is there a way to save slackjaw without killing her? I knocked her out and the fight ended but it still counted as a kill which was a real smack in the face.

    submitted by /u/Theedgygamer467
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