Dishonored Scrapped concept for throwing knives in D2! |
- Scrapped concept for throwing knives in D2!
- The best way into Lady Boyle's party
- How to bust someone out of prison 101
- Just a bit of a trick I haven't been able to pull off since
- First play though and I speed run the mf without intending to I'm kinda proud of myself
- Is anyone else curious how/why Daud allowed Sokolov to paint his portrait?
- "I'll write to her again. She has to see reason." - What's the backstory behind this guard's repeated line?
- Dishonored 1 DLC Survivor | Round 3
- An incredible detail I noticed recently
- [Shower Thought] A spinoff of the dishonored series where the main story of said game is coop?
- I have a noticed some small details of the game ( contain much story spoilers )
- Why did the Loyalists take out Burrows' backers first instead of just going for him directly?
- Dishonored 2 2nd playthrough without Objecive Markers!
- How does getting detected or alerted counts ?
- Wel rip.
Scrapped concept for throwing knives in D2! Posted: 04 Jan 2021 09:24 AM PST
| ||
The best way into Lady Boyle's party Posted: 03 Jan 2021 11:01 PM PST
| ||
How to bust someone out of prison 101 Posted: 04 Jan 2021 07:29 AM PST
| ||
Just a bit of a trick I haven't been able to pull off since Posted: 03 Jan 2021 05:47 PM PST
| ||
First play though and I speed run the mf without intending to I'm kinda proud of myself Posted: 04 Jan 2021 08:23 AM PST
| ||
Is anyone else curious how/why Daud allowed Sokolov to paint his portrait? Posted: 04 Jan 2021 01:21 AM PST Just a random thought, lmao. When you come across it in the first game inside the art dealer's apartment, I always found it interesting. I mostly just wanna know what the request was like, or if it was a chance encounter, or one of them paid the other. [link] [comments] | ||
Posted: 04 Jan 2021 12:18 PM PST I beat Dishonored 1 recently and that guard's line is stuck in my head. It doesn't help that they only have 3 lines throughout the whole game with variations of "yes" as responses. But it made me wonder - what is this guard's backstory? And why does he sound like James Spader? Is the woman he's writing to angry at him for being in the military? What "reason" can this man supposedly give her to change her mind? I'd love to hear some made up backstories. [link] [comments] | ||
Dishonored 1 DLC Survivor | Round 3 Posted: 04 Jan 2021 09:28 AM PST Next to be eliminated is A Stay of Execution for Lizzy! That means both missions featuring levels from Dishonored 1 are out - not much support for rehashed maps it seems. Can't say I disagree with the sentiment, this was my choice this round. I did enjoy going back to Coldridge but the level was quite short and not too much changed from the first jaunt through Coldridge, just better security and a new cell block. The Overseer disguise was a great addition that really changed the dynamic, harkening back to Lady Boyle's Last Party by hiding in plain sight. But it always got a little buggy for me, a few times guards would attack me despite me not being in an off-limits zone nor seeing/knowing of any downed guards. Overall though it just doesn't compare to the remaining levels in my opinion. Onto the next one! I have an idea of what might go next, I've got quite an easy choice for my next victim... VOTE HEREHow it works: Each round, you vote for your LEAST favorite mission from the options available. After 48 hours I'll close voting, and eliminate the most voted mission, then we'll go again with the remaining missions, voting for least favorite each time, until only 1 remains and is crowned the community's favorite mission in the DLC. Missions still standing:
Eliminated mission:
[link] [comments] | ||
An incredible detail I noticed recently Posted: 04 Jan 2021 05:06 AM PST
| ||
[Shower Thought] A spinoff of the dishonored series where the main story of said game is coop? Posted: 04 Jan 2021 05:01 AM PST I've been thinking alot lately about how to spice up or add to the already wonderful gameplay of the dishonored series. And it crossed my mind! What would a 2-player/coop dishonored play like? Story-wise: (I think the following statements can be improved upon) I imagine it to take place to a different island other than karnaca and or dunwall. Somewhere far away yet still in the isles. You play as two young mercenaries (who can be twins idk) who were both marked by the outsider for usual reasons to see how two young and "new to the world" mercenaries would use it. and it also takes time in between dishonored 2 and the death of the outsider. There isn't really a main "objective". It's more of a "self-discovery" journey with the two mercenaries as they discover how corrupt and evil a part of the world truly is. And how they want to approach it. Gameplay-wise: (I also think more can be added here) I'm honestly satisfied with dishonored 2's mechanics in the gameplay side of things. (the addition of more stealth options, more mobile movement, and such) What I would personally change more are the obstacles and levels that the two mercenaries would conquer. Maybe a few puzzles that require both players to overcome, Different enemy types that are designed to force players to cooperate, limiting the number of powers on both players, more powers that benefit with another power that is only found from another player. Also having the capability to use some of the old powers from previous installments. I also want to add a mechanic where you can share your elixirs with your buddy and being able to trade bonecharms to one another. With the runes, I would personally feel like it'll be better for all of the following rune locations to have two runes to be distributed to both players. tldr: I just really want to see how people would come up with creative AND cooperative ways of handling through levels. Conclusion: Imagine your buddy grabbing a specific enemy from a group using far reach whilst you wait for the enemy to go in the air and stop time to stick a spring razor in their head. Your buddy then proceeds to shoot an arrow on the said enemy (for good measure) and you continue time and watch as the said enemy drops from above with a trap in their head killing everyone below. I WANT TO DO THAT FOR REAL. [link] [comments] | ||
I have a noticed some small details of the game ( contain much story spoilers ) Posted: 03 Jan 2021 10:50 PM PST
[link] [comments] | ||
Why did the Loyalists take out Burrows' backers first instead of just going for him directly? Posted: 03 Jan 2021 07:00 PM PST | ||
Dishonored 2 2nd playthrough without Objecive Markers! Posted: 03 Jan 2021 09:08 PM PST So I'm almost about to finish dishonored 2 for the second time on a new game + as Emily, played the first time as Corvo(my favorite) as I love Stephen Russell coz of Garrett from Theif! This time turning off the objective markers gave me a whole new experience and I found many places and secrets that I previously missed or simply ignored. For my 3rd playthrough would anyone like to suggest any more options I can tweak to get an even awesome experience?? Thanks. [link] [comments] | ||
How does getting detected or alerted counts ? Posted: 04 Jan 2021 03:55 AM PST So sometimes I hear the guards make the noise of seeing me and it gets a short blink of red over their head but they dont come after me and they say It must have been rats or something . Does that count as being detected . And also the phrase we got a prowler on the loose ( I heard this after passing the wall of light undetected and the guard had nothing to detect yet his sword was in his hand like he was hunting . Does that count as detected? [link] [comments] | ||
Posted: 04 Jan 2021 02:08 AM PST
|
You are subscribed to email updates from Dishonored: "Resting for Now". To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment