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    Saturday, January 15, 2022

    Dishonored Drawing of Corvo by me. Took ideas from google and kind of merged 5 different drawings. I'm 14 and self thought but I'm open to criticism!

    Dishonored Drawing of Corvo by me. Took ideas from google and kind of merged 5 different drawings. I'm 14 and self thought but I'm open to criticism!


    Drawing of Corvo by me. Took ideas from google and kind of merged 5 different drawings. I'm 14 and self thought but I'm open to criticism!

    Posted: 15 Jan 2022 04:07 AM PST

    I spent years being so careful so I don't use powers infront of guards outside Boyle's mansion but today I learned that they actually do not give a shit

    Posted: 14 Jan 2022 05:34 PM PST

    Dishonored 2: My Impressions

    Posted: 14 Jan 2022 10:38 PM PST

    Okay, so, wow. I must say, I regret waiting so long to play it. I loved the first game and finally decided to try the sequel.

    Gameplay wise, it is an immense improvement. Smoother, greater variety, and a greater range of playstyles. Bonecharm crafting and the new powers were pretty cool. The settings were all entrancing and very detailed.

    ----- STORY ----

    When it comes to the story, overall I like it, but I feel like it could have been more polished.

    Delilah is an interesting antagonist, but if you don't know the events of the first game's DLC well, she loses some of her intrigue. Her newly revealed backstory does actually give her more motivation to possess Emily in D1, but outside of that, there isn't much established about her.

    I think the main reason why she might seem sort of distant is because, literally, she is. Because D1 was set in Dunwall, there was a constant reminder that Burrows was running the city into the ground. You heard him on the loudspeaker, and every time you eliminated a target, you were reminded that it destabilized the Regent's grasp on the city. With Delilah, she is in a far off city while you are off adventuring in Karnaca. If you omit the void sequence with her, she is only present in posters, an odd letter or two, and dialogue, but never in any tangible way.

    In a way, the Duke feels like the real main villain - and of course he is kind of meant to be - but it can make coming to get her in Dunwall seem less important than it is.

    On a positive note, returning to Dunwall and seeing it so different really shows that stuff went down.

    In terms of non-lethal assassinations, some were brilliant (Jindosh, the Duke, Ramsay) while a few, while interesting, were a bit lacking IMO. The first of these is Ashworth - you cut off her power (and her status in the Coven). While this is fine, you just leave her to be depressed. Does anybody else not expect her to say "screw it, I'm going to go to Dunwall and shoot the player?" You take away her special powers but do not prevent her from continuing to do her crimes. Sure, in most endings we would see her in cuffs, but she could easily have booked it and laid low for the rest of her life.

    The second I have issue with is Delilah. While you eliminate her from your world, she isn't at all punished. Being put into a dream world where everything I want happens and I have no idea something's wrong doesn't sound like comeuppance - it sounds like a reward. Yeah, she has a tragic backstory, but let's not forget she killed innocent people and plunged the world into chaos because she's jealous. Also, if Delilah ever did figure out what happened, what's to stop her from using her void magic to come back? Trapping a Copperspoon in the void didn't work the first time.

    My only other real qualms is that I feel that the missions would have worked better if they had been ordered differently. Maybe something like: Dust District / Crack In The Slab / Royal Conservatory / Clockwork Mansion / Edge Of The World / The Good Doctor / The Grand Palace

    Perhaps the Paolo / Overseer conflict can be moved to Edge Of The World. Sokolov is missing but we have no leads, we only know that there's something fishy with Stilton's House. So you get in, discover what Delilah did (and meet some of the culprits) and that the Duke has it locked away. With no way to destroy it, we go after Ashworth (Who is probably the only one who can tell us how, and might know where Sokolov is). We figure out that something else must house the soul, but it isn't made obvious that the Heart will serve this purpose. Sokolov is with Jindosh, so we deal with him next. When we meet Sokolov, he tells us he was kept at Addermire - so we go there - and then at last deal with the Duke.

    This would probably work better if Hypatia was better disguised during Crack in the Slab, or if she wasn't present at all. It's clear she was just a tool, and I question why she was there at all to be honest.

    Speaking of Hypatia, while I find what they did with her intriguing, I also think it had the potential to be more. I think most of us envisioned the Crown Killer to be most closely resembling Daud - perhaps another person marked by the Outsider, a killer, someone like us, the player. Instead, we remove that end of the story in the first real mission in a strange Jekyll/Hyde situation. I like it, I just wish it didn't remove that possibility all together.

    ---- Assassination Animations ----

    I would never have noticed this if they didn't do it for Ramsay in the beginning, but it makes me very sad that the targets have the same special assassination regardless of player character. Emily's assassination of Ramsay felt more like her than it would have if she played Corvo's animation, and vice versa. It seemed more... interesting, and a reminder that these people have different capabilities. So, for fun, I have imagined a few alternate animations I think would work well, keeping the original animation specific to one character.

    Hypatia ~ Corvo: Original // Emily: Emily stabs Hypatia in the stomach, and Hypatia madly claws at Emily. Emily backs up just enough to avoid her scratches and repeatedly stabs until Hypatia goes limp and finally falls off the sword.

    Jindosh - Emily: Original // Corvo: Jindosh raises his gun to shoot, Corvo slices off his hand. Then, Corvo stabs Jindosh straight in the neck and twists the sword, decapitating the Grand Inventor.

    Ashworth - Emily: Original // Corvo: Corvo delivers a big slash across Breanna's chest, and then swiftly delivers another to open her throat. He kicks her to the floor where she dies. (If you do this in the right spot, she will fall over a railing/through a window).

    Paolo - Corvo - Original // Emily: The Empress stabs downward right into Paolo's chest, and violently twists and shakes the sword around (Outsider knows what his innards look like) before pulling it out, and Paolo falls for the last time.

    The Vice Overseer Byrne: Corvo - Original // Emily: Byrne delivers a kick that Emily catches. Before he can react, Emily stabs Byrne in the leg twice, and delivers a third lethal blow directly to his neck.

    Stilton: Emily - Original // Corvo: Corvo takes Stilton in his hands and delivers a clean cut to the throat.

    Duke Abele: Corvo - Original // Emily - Emily disarms the Duke and stabs him in the stomach on the right side, and slides her sword to the left, as the Duke falls and looks all pathetic, she stabs in in the head (think the one captain dude that Daud had).

    Finally, Delilah: Corvo - Original // Emily - Emily kicks the False Empress to stagger her, and swiftly impales her on her sword. She stabs right in the center of her chest, and pushes Delilah to her knees as she drives it deeper. Finally, she pulls out the sword and decapitates Delilah cleanly.

    I can only wonder, did the devs intend for something like this, and they ran out of time/budget? It seems like a missed opportunity to me.

    ----- Other Ideas -----

    I felt that, while the world did change from low-high chaos, it didn't seem quite as different. Perhaps I just didn't notice things, or they were more subtle, but overall I always felt like there could have been more happening.

    I really like the endings and all the variations they had, it makes me wish D1 had that level of detail.

    ---- My headcanon playthrough ---

    While this probably doesn't line up with the official canon choices, this is my headcanon actions:

    - Play as Emily

    - Kill Ramsay and a fair portion of the traitorous guards. Emily just saw her world come crashing down and has no reason to pull punches. Also Ramsay killed her best friend in front of her for no reason, so...

    - Transition to low chaos in Karnaca, but don't be afraid to kill some witches and particularly evil guards.

    - Cure Hypatia

    - Lobotomize Jindosh

    - Kill Ashworth and a good portion of the Witches

    - Ship off Paolo and Byrne

    - Save Stilton

    - Replace the Duke with his double, but Kill the duke in his bed after doing so. This still gets the "Duke rules over Karnaca ending."

    - Kill Delilah and many of the witches.

    Fun fact, you can kill literally every Witch in the game, and as long as you weren't too stabby with regular enemies, you will not enter high chaos. On my first playthrough where I didn't worry about chaos, I made a rule that I would kill every witch - and I did. Even after the conservatory mission, I didn't go to high chaos, and neither did I with Return to Dunwall.

    --- Conclusion ----

    Overall, this was an amazing game. I'm gonna do a couple more playthrough experimenting. Any thoughts on my thoughts?

    submitted by /u/Cobiuss
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    outsider vented

    Posted: 14 Jan 2022 05:39 PM PST

    Question about Ghost achievement.

    Posted: 15 Jan 2022 06:13 AM PST

    I have just about torn my hair out trying to figure out if I can get the ghost achievement if I play the dlc without killing anybody it being seen. I'm starting Knife of Dunwall and I wanna know if I can get ghost by playing it, or if I have to start an entire new playthrough for the base game.

    submitted by /u/literallyalwaysalone
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    Help with achievement

    Posted: 15 Jan 2022 05:37 AM PST

    There's a achievement for beating the game without unlocking any powers involving runes other than blink, and I just wanted to clarify if I'm allowed to upgrade blink or not along with character upgrades like health and stuff like that.

    submitted by /u/Weezatude
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    Anyone else having bad frames playing Dishonored 2 or D:DOTO?

    Posted: 15 Jan 2022 03:54 AM PST

    I've been playing the game regularly, but yesterday the game just decided "yeah, I'm just gonna run on 20fps instead of the 60 you're used to. Wait, you wanted an explaination? Lol no"

    submitted by /u/IntelligentImbicle
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    Hey, I heard you got eaten away at cards last night

    Posted: 14 Jan 2022 09:58 PM PST

    Does anyone have Dishonored tattos/ tattoo design you wanna do?

    Posted: 14 Jan 2022 03:26 PM PST

    I'm concidering getting one, as Dishonored has been one of my favorite games for years now, and wanna see what others have done/ wanna get done 😍

    submitted by /u/MenineSucks
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