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    Thursday, July 30, 2020

    Dishonored Karnaca

    Dishonored Karnaca


    Karnaca

    Posted: 30 Jul 2020 05:48 AM PDT

    All hail Duke Corvo Attano, First of his name

    Posted: 30 Jul 2020 03:18 AM PDT

    cool glitch

    Posted: 30 Jul 2020 06:02 AM PDT

    Outsider Sculpt. I did a digital sculpt of The Outsider the other night because I couldn’t sleep. Thought you all might enjoy it. :)

    Posted: 30 Jul 2020 08:48 AM PDT

    Why yes, I do always side with the Overseers in the dust district! How could you tell?

    Posted: 30 Jul 2020 02:08 PM PDT

    A finger painting I did a while ago

    Posted: 29 Jul 2020 04:23 PM PDT

    My idea for a possible online mod.

    Posted: 30 Jul 2020 08:45 AM PDT

    So here's the idea. You play as Daud's assasins and go on missions together. The og weapons and powers from the game are same in there and as you go on missions you gain xp and with them you unlock runes and charms which you use to upgrade your equipment, powers and buy skins/masks (like the ones they use in Lady Boyle's party or something serious like Corvo's)

    Certain powers are not in the mod such as time bend and any other that might affect the other person(s) playthrough. You get extra xp if you do a ghost or merciful play etc.

    I don't think this should be the main focus of the third game but I think with the experience they gain from Deathloop Arkane can do something to add even more replay value to the game.

    Edit: playing as the withches and going after Delilah's enemies or fetching important items for her wacky magic experiments could also be an option.

    submitted by /u/Namelessboi117
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    What district does this building belong to?

    Posted: 30 Jul 2020 03:07 AM PDT

    Why can't we relock doors?

    Posted: 30 Jul 2020 12:33 PM PDT

    I was playing DOTO and doing the Bank Heist mission. Why can't we relock the deadbolt on the security room door, thus locking everyone else out?

    submitted by /u/Supdalat
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    Bank Job with Dishonored 2 powers? (spoilers)

    Posted: 30 Jul 2020 04:14 PM PDT

    I'm playing through DOTO with Dishonored 2 powers, and just got to the part where you have to get to the vault controls and I have to get into the room with the whale oil tank to disable the electric floor. In normal mode I'd Displace through that grille using the rat tunnel, but I don't have that power. Anyone know how to get past this other than by shooting the tank (causes a big explosion that brings the Clockwork Soldiers)?

    submitted by /u/HomunculusParty
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    Is Corvo's mask different in both games?

    Posted: 30 Jul 2020 10:06 AM PDT

    The second game one looks larger and more colorful. Where the first game one looks like some nightmare fuel demon face with black paint and a broken mouth piece. Is this related to the art style or is there a lore behind this?

    submitted by /u/Namelessboi117
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    Did Corvo ever wore the mask again before the second game?

    Posted: 30 Jul 2020 10:07 AM PDT

    I haven't read any comics or books so I come to you dear reddir users.

    submitted by /u/Namelessboi117
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    Tips for 100%ing Dishonored 2?

    Posted: 30 Jul 2020 09:36 AM PDT

    This will be the first time I ever go for 100% on a game. I've played this game multiple times before when it first came out, and now that I have it for the PC, I wanna truly honor this game. I just completed having fun with a Corvo High Chaos run. Now Emily Clean Hands and Shadow, as well as those pesky super rare achievements.

    submitted by /u/Developing_Onsgard
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    Ideas for a potential remake

    Posted: 30 Jul 2020 04:10 AM PDT

    With rise of the Resident Evil remakes I have been thinking a bit about a potential Dishonored remake, about what Arkane could do if they were to make one. Here's some stuff I came up with.

    First, I'd like to see actual consequences for killing people. In the original, the game told you killing was bad, but you never really see why until later missions and it didn't feel like it was a consequence of my actions, but more like the game flipped the „rat mode" switch on and it was mostly felt in smaller areas.
    Like in Prey, where if you inject yourself with more typhon neuromods you'll get attacked by the Nighmare more and turrets will shoot you on sight, I want the killing of guards to have an actual visible effect. When I kill a guard I want to see the rats run to devour his corpse, the more I kill the more rats there are and with more rats the more the plague spreads.

    Another thing I think would be cool would be to allow the player to share Piero's Remedy and Sokolov's Elixir with the citizens of Dunwall (but not weepers).
    That could be used to gain some advantage in the game e.g. if you cure a guy that was a shift leader of the guard in a certain location he'll turn of the cameras or spotlights or he'll open up the way into the sewers that would help you while you're in that location, if you cure a store owner in mission 2 they'll open up that store again in mission 3 and now you'll have a way to bypass the wall of light and maybe get a discount at the store, if you cure a noble he'll give you a code to his safe as a show of gratitude etc. You could cure regular civilians from the plague and while they won't reward you in any significant way the area will now be a lot safer because they would not draw rats and will not turn into weepers later on.

    This of course means that the player will now have less remedies and elixirs for himself and they'll have to choose how much of them they give to others and how much they keep for themselves and whether they give away remedies or elixir, both of which are very important.
    However, as to not handicap the player completely for giving way too many remedies away, the stamina system should have the minimal bar of regeneration so that it still depletes with the usage of powers, but some of it will always regenerate just enough for a blink.

    Now with these two systems combined what I have come up with is „infection levels". What that does is the more of the infected, rats and weepers there are and the more guards you kill the more the infection level rises. There would be 3-4 infection levels and once the infection reaches max the area is now fully infected and the guards will fall back, form a new checkpoint and leave the area to rot. Basically they'd leave the mission area. Now the rats and weepers have taken their place and are crawling through the streets and through buildings.

    There should be no advantages to reaching the max infection level. Yes, that house no longer has anyone living in there and their valuables are up for grabs, but there could have been a lot more in there, more gold, more jewelry, more paintings, but now most of the valuables are either gone or destroyed and the the place is crawling with rats and weepers.
    However, if the infection level has not reached max, the situation is still fixable, but it gets harder the higher the level is. You can dispose of the bodies before they attract rats, you can cure the infected, you can destroy large swarms which would significantly reduce the infection levels and stuff like that.
    Side missions and alternative solutions to the main quest could also contribute to the infection levels. One of the notes in the original said the bandits were selling bad remedies and elixirs, maybe that could be a side mission which upon completion would reduce or raise infection levels across the board or if you save Sokolov and he collaborates with Piero to create a cure you now have the ability to cure even weepers.

    What do you think? Do you have any ideas of your own for a potential remake of the first game or a future sequel? I had some other ideas, but they where more on the technical side of things like no loading screens during missions, but those are boring.

    submitted by /u/comradeMATE
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    Dishonored 2 audio issues on PC - Cutting in and out.

    Posted: 30 Jul 2020 08:01 AM PDT

    Is there any fix for this available for PC? Right now pretty much all the sound effects from pistols to melee swings, to voices cut in and out.

    submitted by /u/ZombieTheRogue
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